![]() Captured on Nintendo Switch (Handheld/Undocked)Įach character fights a specific rival at the fourth stage bout, triggering a true last boss in the form of either Evil Ryu or Orochi Iori, and good or bad endings depending on whether or not the rival is defeated. There is also a choice of three super gauge charge styles plucked from the Street Fighter and King of Fighters series. In a game already crammed with content, you can approach the Tournament mode in either a traditional 1 vs 1 setup a 3 vs 3 team battle (in the style of King of Fighters) or a real-time Tag Team option in the vein of Marvel vs. Stage backgrounds are drawn from the far corners of the SNK and Capcom pantheon, and character music themes play appropriately depending on who you face off against. An inspired colour palette stretches the Neo Pocket to its limits, and the game’s menu screens pop with detailed character portraits and superb graphical arrangements. Capcom: Match of the Millennium's aesthetic is beautiful. And, despite hailing from franchises with unique fighting game properties, it’s all excellently honed to ensure combatants are evenly balanced in battle.īeyond the springy mechanics, SNK vs. Massively impressive combo-building is ever-present, as well as each character’s signature super attacks. Street Fighter characters and bosses feature almost complete Alpha series move-sets, while the SNK boys and girls boast similarly up-to-date (for the time of release) repertoires. The Neo Pocket’s traditional two-button setup remains unaltered, utilising brief button taps for light punches and kicks, and slightly longer presses for strong attacks. Capcom: Match of the Millennium wonderfully and deftly merges its Capcom and SNK IPs arguably to better effect than SNK’s 2003 arcade release, SNK vs. SNK: Millenium Fight 2000 to unlock extra fighters. In the original version of the game on the NGPC, points gained during these games could be transferred to the Sega Dreamcast (via a link cable which is now extremely expensive) and used in Capcom vs. These consist of simple score-based distractions that range from alien shooting galleries to Bemani-style reflex tests with a choice of recognisable music tracks. In addition to the central Tournament, ‘Olympic’ mode offers up various condition-based endurance challenges, and a set of special mini-games from the worlds of Metal Slug, Ghosts ‘n Goblins, Samurai Showdown and Darkstalkers. Plucked from the Street Fighter, Darkstalkers, Samurai Showdown, Fatal Fury, and King of Fighters universes, the game boasts 18 immediately available characters with a further 8 to unlock, bringing the total playable roster to a whopping 26. Exceptionally presented, the introduction flashily showcases the clashing casts: SNK’s Ryo and Capcom’s Dan Hibiki comically locked in dragon punches, and Ryu’s archetypal into-the-screen fireball whisking you to the title screen. Capcom: Match of the Millennium features a handpicked line-up of expressive pint-sized SNK and Capcom favourites. Stylistically carved from the same mould as the rest of the Neo Pocket’s fighting game catalogue, SNK vs. Captured on Nintendo Switch (Handheld/Undocked) Before the arcade releases and subsequent Dreamcast and PlayStation 2 ports, the gala kicked off on SNK’s Neo Geo Pocket with SNK vs. The rest is history, and the crossover birthed a host of titles between 19 some SNK developed, others by Capcom. As head of development for SNK it was Nishiyama, who – aware that SNK was close to bankruptcy – eventually brought the idea for a crossover to Capcom’s Yoshiki Okamoto ( Street Fighter II). ![]() The companies even warred over staff, with Street Fighter director Takashi Nishiyama leaving Capcom for SNK at the end of the '80s to create the Fatal Fury series.
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